I lead the product design team at Smartbroker AG.

Our product, SMARTBROKER+, is a German neobroker that combines full-service brokerage with the speed and simplicity of modern trading apps.

My work spans customer research, UX strategy, interface design and user validation, combining team leadership with hands-on product design.

Selected product work

I guide the team toward strong product outcomes, lead initiatives of my own, and stay hands-on with design. The projects below show that work up close.

Led a redesign to better align the product’s look and feel with its target audience.

Two SMARTBROKER+ app screens shown on iPhones held in hand

Selected product work

I guide the team toward strong product outcomes, lead initiatives of my own, and stay hands-on with design. The projects below show that work up close.

Advanced order types

Designed and beta-tested order types like Trailing Stop Loss and One Cancels the Other.

Screenshot of SMARTBROKER+ feature

Visual redesign

Led a redesign to better align the product’s look and feel with its target audience.

Two SMARTBROKER+ app screens shown on iPhones held in hand

Portfolio overview

Redesigned the portfolio view, including how holdings are displayed and sorted.

Hand holding an iPhone showing the SMARTBROKER+ portfolio overview

Retirement investment account

A dedicated investment account for long-term retirement saving.

SMARTBROKER+ retirement investment account overview on an iPhone

Portfolio export

Led a portfolio export feature in response to customer requests gathered through Voice of Customer.

SMARTBROKER+ portfolio export menu on an iPhone

Securities-backed lending

Led user interviews, usability testing and a large beta test for the lending experience.

SMARTBROKER+ securities-backed lending request on an iPhone held in hand

SMARTBROKER+ in action

Explore the live product to see more of the brokerage experience.

While I still enjoy designing interfaces, much of my focus today is on VOC, short for Voice of Customer.

VOC serves as our central hub for gathering, structuring, and analysing user feedback. It brings together insights from several sources:

  • our in-app feedback tool
  • app store reviews and ratings,
  • customer support requests,
  • beta and usability tests,
  • focus group conversations, and
  • social media alerts.

This mix allows us to identify recurring themes and pain points with a level of precision that pure analytics can’t provide.

Beyond quantitative data, VOC also captures qualitative research. That combination helps us understand not just what users are saying, but why they feel that way and what specifically they want when asking for new features or improvements for existing ones.

Over time, VOC has become an integral part of how we plan and prioritise our roadmap. It ensures that design and product decisions stay grounded in real user needs rather than assumptions or internal preferences.

Watch on YouTube

I explained the concept of VOC in this talk.

I wrote my Master’s in cooperation with Smartbroker AG.

Titled Trading in the capital casino - How design can act as an influencer on the capital market, I investigated the influence user interfaces have on risk behaviour in modern trading apps.

My thesis was simple and yet very hard to prove: Modern neobrokerage interfaces lead their users into taking risks—meaning trades—by using interface methods, for example gamification.

Unfortunately, the thesis is protected by an NDA and I can’t share it in full here, but here’s the abstract:

“This master thesis investigates the influence of interfaces on the risk behavior of investors in modern trading apps. The design of the interfaces of neobrokers can lead investors to passively execute trades that do not fit their investment strategy. A combination of the increasing popularity of neobrokers and the fundamentally growing interest in the capital market creates a potential influence on the risk behavior of many millions of investors.

To answer the research question about the potential influence, an analysis of seven trading apps of neobrokers available on the German market was conducted. A following comparison shows a discrepancy between the information offered in trading apps and the information actually needed for healthy and conscious trading.

The results show that, through the use of gamification and other design methods, investors are passively enticed to adopt riskier trading behaviors than their investment strategy envisages. The lack of hurdles before buying a security results in investors not having the opportunity to think through and consciously make an investment strategy.

As a proposed solution, seven design drafts were created in the form of click prototypes that use friction to create a hurdle for conscious action. In usability tests with test persons from the target group, four designs are identified that can demonstrate a concrete influence on the risk behavior of investors.

These designs can be a basis for interface models that focus on the legally required consumer protection for capital investors. The designs can also be used in particularly vulnerable contexts on the capital market, such as junior custody accounts.”

Before Smartbroker, I fine tuned hands-on design at SMF.

In almost two years, I’ve worked on so many projects that I can’t count them—literally, I didn’t keep track. Smart Mobile Factory was* a software development agency in Berlin that focused on, as the name suggests, development for both iOS and Android.
*Unfortunately, they closed down a few years later.

I worked on projects for FRÖBEL, Duden, Stowasser and „Berlin’s Wasserbetriebe“.

Gunning through pitches, concepts, designs, iterations, tests, and presentations each week left no time for slow learning curves.

I also had the chance to set up the entire, internal process regarding usability testing. Besides implementing usability tests with our users, I introduced the importance of these tests to the entire company.

Part of that effort was a talk I gave in February 2020, explaining to our PMs and devs why they aren’t their users.

Talk: You are not your user, Smart Mobile Factory Berlin 2020

Watch on YouTube

You are not your user

My biggest project was the FRÖBEL Team app.

FRÖBEL is Germany’s largest daycare provider with around two hundred facilities and over four thousand employees. After we won a pitch at the end of 2019, I was the sole designer for the app.

Unfortunately, COVID-19 was in full force once I got to the user- and usability testing part, so all of that happened online. But these interviews were still enlightening: I was shown live by the educators in their daycare centers what the problems are with the current processes and what relief they hope our digital solution will bring.

With the help of these interviews, I was able to develop the design concept into a technical concept and focus on the actual problems faced by FRÖBEL employees.

The app makes a lot of things easier in everyday working life: time recording, sick notes, vacation requests; Everything that was previously difficult and complicated in analogue was recorded, analyzed and translated into digital in an improved manner.

Screenshot of the FRÖBEL Team app
Screenshot of the FRÖBEL Team app

Teaching interface design in a real-world context.

In 2023 and again in 2025, I returned to my alma mater as an associate lecturer in the Interface Design program.

My courses center on bridging theory and practice, using real-world examples to ground design concepts in everyday product work.

Associate Lecturer · FH Potsdam · Winter 2025/26

From Mockup to Market

In collaboration with Smartbroker, I brought everyday product design into the classroom. Students took an idea through concept development, user feedback, stakeholder presentations and developer handoff. The course focused on making design decisions that hold up beyond the mockup.

Explore student projects on Incom

Associate Lecturer · FH Potsdam · Summer 2023

AI, but make it practical.

With 18 students, I explored practical applications of AI in UX design. We worked with AI tools, developed interface concepts and discussed the ethical questions involved. The course focused on where AI can support everyday design work.

Explore the course on Incom